A+ Click is an interactive collection of more than 3700 math problems …
A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.
Fest 2011 in Half Moon Bay. This conference was help in December …
Fest 2011 in Half Moon Bay. This conference was help in December 2011 and hosted by the Institute of Knowledge Management in Education. There were participants form K-12, Higher Ed, educational non-profits, foundations and start-up companies. The keynote speaker was Dr. Sugata Mitra.
How do we prepare K-12 students and learning communities to be as …
How do we prepare K-12 students and learning communities to be as successful as possible? If future jobs require creativity, problem-solving, and communication, how do we teach these skills in meaningful ways? How do we bring together passionate school leaders to create systemic solutions to educational challenges? Come explore these questions and more in Design Thinking for Leading and Learning. The course is organized into three sections that combine design thinking content with real-world education examples, as well as opportunities for learners to apply concepts in their own setting. This course is part of the Open Learning Library, which is free to use. You have the option to sign up and enroll in the course if you want to track your progress, or you can view and use all the materials without enrolling.
As the digital revolution brings with it radical changes in how and …
As the digital revolution brings with it radical changes in how and what we learn, people must continue to learn all the time. New technologies make possible new approaches to learning, new contexts for learning, new tools to support learning, and new ideas of what can be learned. This course will explore these new opportunities for learning with a special focus on what can be learned through immersive, hands-on activities. Students will participate in (and reflect on) a variety of learning situations, and will use Media Lab technologies to develop new workshops, iteratively run and refine the workshops, and analyze how and what the workshop participants learn.
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